Dnd Actions Cheat Sheet
Dnd Actions Cheat Sheet - You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it. Move up to your move speed. You can move at any time during your turn (before, after, or during actions).
Swing a sword, fire an arrow, etc. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. You can also interact with one object or feature of the environment for free. Can’t require spell completion trigger.
Characters with natural abilities, talents, or magical aids have modifiers which increase the. Move up to your move speed. On a success, you may knock the target. Swing a sword, fire an arrow, etc. Choose a spell and cast it. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can also interact with one object or feature of the environment for free. Combat actions each turn you get 1 move and 1 other action. You can move at any time during your turn (before, after, or during actions). Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.
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Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed.
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Choose a spell and cast it. On a success, you may knock the target. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc.
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Move up to your move speed. Choose a spell and cast it. On a success, you may knock the target. You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.
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On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the.
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Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can also interact with one object or feature of the environment for free. Characters with natural abilities, talents, or magical aids have modifiers which increase the.
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You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. Choose a spell and cast it.
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You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the.
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Swing a sword, fire an arrow, etc. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of a. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can move at any time.
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You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free. Can’t require spell completion trigger.
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Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can also interact with one object or feature of the environment for free. On a success, you may knock the target. Combat actions each turn.
Move Up To Your Move Speed.
Combat actions each turn you get 1 move and 1 other action. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target. You can also interact with one object or feature of the environment for free.
Choose A Spell And Cast It.
Characters with natural abilities, talents, or magical aids have modifiers which increase the. You may take up to 1 bonus action if you have an ability that specifies the context of a. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc.